Elias Software
The future of game audio is here.
Overview
Elias Software provides a unique approach to game audio with a focus on adaptive music. The Elias Engine allows composers and sound designers to create music that seamlessly transitions and evolves based on in-game events and player actions. It offers a more musical and thematic approach to interactive audio compared to traditional event-based systems.
✨ Key Features
- Adaptive and interactive music engine
- Thematic and tonal control over music
- Real-time transitions and variations
- Integration with Unity and other engines
- Support for multi-channel and surround sound
🎯 Key Differentiators
- Focus on adaptive music and thematic composition
- Unique workflow for creating interactive scores
- More musical approach to game audio
Unique Value: Elias empowers composers and sound designers to create truly dynamic and emotionally resonant musical experiences in games.
🎯 Use Cases (3)
✅ Best For
- Creating a game soundtrack that changes intensity and mood based on the player's emotional state or gameplay situation.
💡 Check With Vendor
Verify these considerations match your specific requirements:
- Games with a very large number of discrete, non-musical sound effects where a more traditional event-based system might be more efficient.
🏆 Alternatives
Unlike the more general-purpose audio middleware like Wwise and FMOD, Elias is specifically designed for and excels at creating adaptive music.
💻 Platforms
✅ Offline Mode Available
🔌 Integrations
🛟 Support Options
- ✓ Email Support
- ✓ Dedicated Support (Enterprise tier)
🔒 Compliance & Security
💰 Pricing
✓ 14-day free trial
Free tier: Free for non-commercial use and small commercial projects.
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