TrenchBroom
A modern, cross-platform level editor for Quake-engine based games.
Overview
TrenchBroom is a modern and intuitive level editor for games based on the Quake engine and its derivatives. It offers a streamlined workflow for creating and texturing levels with a focus on ease of use and powerful brush-based geometry manipulation.
✨ Key Features
- 3D and 2D views
- Brush-based geometry editing (CSG)
- Real-time preview
- Entity editing
- Texture alignment tools
- Support for various Quake engine games
- Cross-platform (Windows, macOS, Linux)
- Open source
🎯 Key Differentiators
- Modern and user-friendly interface
- Actively developed
- Strong focus on a streamlined workflow
Unique Value: Provides a modern and enjoyable level editing experience for classic Quake-engine games, making it easy to create and share custom maps.
🎯 Use Cases (3)
✅ Best For
- Used by the Quake mapping community to create a large number of high-quality custom levels
💡 Check With Vendor
Verify these considerations match your specific requirements:
- Creating levels for modern game engines
- 3D modeling of complex assets
🏆 Alternatives
Offers a more intuitive and modern user interface compared to older editors like Radiant, and is more actively maintained.
💻 Platforms
✅ Offline Mode Available
🔌 Integrations
🛟 Support Options
- ✓ Live Chat
🔒 Compliance & Security
💰 Pricing
Free tier: Completely free and open source.
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