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TrenchBroom

A modern, cross-platform level editor for Quake-engine based games.

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Overview

TrenchBroom is a modern and intuitive level editor for games based on the Quake engine and its derivatives. It offers a streamlined workflow for creating and texturing levels with a focus on ease of use and powerful brush-based geometry manipulation.

✨ Key Features

  • 3D and 2D views
  • Brush-based geometry editing (CSG)
  • Real-time preview
  • Entity editing
  • Texture alignment tools
  • Support for various Quake engine games
  • Cross-platform (Windows, macOS, Linux)
  • Open source

🎯 Key Differentiators

  • Modern and user-friendly interface
  • Actively developed
  • Strong focus on a streamlined workflow

Unique Value: Provides a modern and enjoyable level editing experience for classic Quake-engine games, making it easy to create and share custom maps.

🎯 Use Cases (3)

Creating custom maps for Quake and other classic FPS games Modding id Tech engine games Learning classic level design principles

✅ Best For

  • Used by the Quake mapping community to create a large number of high-quality custom levels

💡 Check With Vendor

Verify these considerations match your specific requirements:

  • Creating levels for modern game engines
  • 3D modeling of complex assets

🏆 Alternatives

J.A.C.K. GtkRadiant

Offers a more intuitive and modern user interface compared to older editors like Radiant, and is more actively maintained.

💻 Platforms

Desktop (Windows, macOS, Linux)

✅ Offline Mode Available

🔌 Integrations

Quake Quake II Hexen II Half-Life (with configuration)

🛟 Support Options

  • ✓ Live Chat

🔒 Compliance & Security

✓ GDPR

💰 Pricing

Contact for pricing
Free Tier Available

Free tier: Completely free and open source.

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